Defendable Bases ─ How-to-Play Manual
⚔ EVENT MONUMENT

Defendable Bases

A limited-time defense-event monument that appears on the map out of nowhere! Hold the line against waves of rotting zombies and protect the wounded key NPC, “General Newman.” Build barricades, set up turrets, and survive all 6 phases—and on the far side, hot rewards await!

🧟 Wave defense 🛡 Co-op with everyone 🎁 Rich loot 🚁 Get the General out

First, check the flow with video & images

Picture it all at once—the vibe of the base, the intensity of the fighting, and the rewards

See how it actually plays first

Watch the rhythm on video—entering the base, building a defensive line, and pushing back the waves of zombies. It makes it easy to grasp what you’re defending, even on a first look.

Defendable Bases event base overview
The base that becomes the battlefield Your first job: rush to the fortress on the map and fortify the defense around the General.
Barricades and defenses inside Defendable Bases
Build a defensive linePlace barricades, turrets, and traps at entrances and corridors to slow the enemy’s advance.
Zombie wave combat in Defendable Bases
The incoming wavesEnemies pour into the corridors. The call to prioritize Bombers and tanky enemies is what decides it.
Supply room and mission area in Defendable Bases
Resupply & side missionsCycle resources between fights and chase bonus rewards with the capture and password missions.
Loot reward after clearing Defendable Bases
The reward for holding outSurvive 6 waves and get the General out, and base loot plus mission rewards await.
1

What kind of event is this?

First, get the gist of the setting
A zombie-horde vs. fortress-defense event that appears on the map out of nowhere! What you protect isn’t the base—it’s the single badly wounded General Newman at its center. Fortify the 12 entrances with barricades and turrets and survive 6 waves. Funnel the enemies into the narrow corridors and show them hell—get the General onto the chopper alive, and all the treasure is yours! 🔥

📍Location

When the event starts, a red marker appears on the map. The base spins up at random inside monuments like the Airfield, Train Yard, Launch Site, and Power Plant.

📢Announcement

Event start is announced via global chat and an on-screen Notify alert. Don’t miss the message!

🤝How to play

Anyone can jump in. Team up and handle the waves. You can try it solo, but the more people, the easier it is to hold.

2

The flow ─ from start to clear

It goes in this order
STEP 1 · Spawn

🗺 Find the base and rush over

Head to the base using the red marker on the map. The General has lost his escort and is badly wounded. The grid coordinates show in chat, so rush over using those!

STEP 2 · Call for help

💻 Call the rescue chopper with the Computer Station

Operate the Computer Station terminal set up inside the base and hit “CALL FOR ASSISTANCE.” The moment you press it, the rescue chopper heads for the island and the defense begins! This terminal is the control hub for everything—buying defenses, starting combat phases, and calling for help.
* If no one calls for help, the base collapses in up to 20 minutes and the event ends. Call early!

STEP 3 · Prep phase

🛠 Fortify with barricades and turrets

There’s a prep window before each phase (about 60 sec from phase 2 on). Use it to block entrances with barricades and place/resupply turrets and traps. During prep, air-defense support slightly reinforces the base!
* Only the first phase has almost no prep window = combat right away! It’s hugely important to finish your prep BEFORE you press the call for help.

STEP 4 · Attack waves ×6

🧟 Weather the waves of zombies

When a wave hits, the zombies attack all at once! Shoot, shoot, and keep shooting so your barricades don’t break. Above all, not letting the General die is the top priority. All 6 waves—the later ones get nastier in both numbers and variety.

STEP 5 · Supply rooms open

🎁 Survive a wave and a door opens

Each time you survive a wave, one supply-room door opens. The crates inside hand out loot like scrap, ammo, and Elite/Bradley/Heli crates. The further you go, the richer the contents!

STEP 6 · Escape

🚁 Survive the final wave and get the General out

Hold off the last wave and the rescue chopper arrives at the base. If the General escapes safely, mission success! After he’s out, the base packs up (collapses) shortly after, so don’t forget that final loot grab.

3

The zombies coming for you

Learn the traits of the 4 types and handle them

🔨 Sledge

Melee attacker / overwhelms by numbers
  • HP30
  • WeaponMelee (blunt, blades, etc.)
  • Move speedFast (8.0)
  • Sometimes a Bean Can grenade15%

🏹 Blazer

Ranged attacker / fire support
  • HP30
  • WeaponFire-arrow bow + pipe shotgun
  • Move speedFast (7.5)
  • RangeLong (fires from afar)

🛡 Juggernaut

Heavy tank / high durability
  • HP120
  • WeaponHMLMG (heavy MG)
  • Move speedSlow (5.0)
  • Just tanky. Prioritize chipping it down

💥 Bomber

Suicide type / barricade crusher
  • 200 damage to barricades
  • HP60
  • To the General 60 / to players 30
  • Take it out at range before it gets close!
🎯

Bomber is your top-priority target! Its suicide blast shaves a whole 200 damage off a barricade, so the trick is to shoot it from afar before it lines up. The Juggernaut is tanky but slow, so chip it down gradually through the barricade.

4

Wave progression table

All 6 phases (= 6 waves), ramping up steadily! Repeat “prep → fight → clear” 6 times
WavePrep timeCombat timeMain enemy lineup
15 sec60 secSledge ×5 / Blazer ×2
260 sec80 secSledge ×8 / Blazer ×2 / Bomber ×1
360 sec100 secSledge ×11 / Blazer ×2 / Bomber ×1–2
460 sec120 secSledge ×7 / Blazer ×2 / Bomber ×1–2 / Juggernaut ×2
560 sec140 secSledge ×7 / Blazer ×2 / Bomber ×1–2 / Juggernaut ×2
660 sec180 secSledge ×7 / Blazer ×2 / Bomber ×1–2 / Juggernaut ×2
👑

The General you must protect has 1000 HP. Zombies that break through the barricades attack the General directly. Don’t leave gaps—seal any open entrance immediately!

5

Defenses ─ what to build?

Buy and resupply with resources from the Computer Station

🖥How to buy (from the Computer Station)

Buy defenses from the Computer Station inside the base. Here’s the process 👇

  • Access the Computer Station
  • Pick the defense you want and buy it
  • The item lands in the inventory on the left of the screen
  • Check the box on the item in the inventory
  • Press “Confirm”
  • Get the item → now you can place it!

Just buying it won’t get it to you! Be sure to press “Confirm” at the end. Forget, and you won’t receive the item—watch out.
Also, defenses aren’t free; they need server-specified materials like scrap, metal fragments, and HQM. You can’t buy without enough materials, so gather them as you go.

🧱 Barricades (the shield that blocks entrances)

There are 12 entrances in all. Place barricades to block zombie entry. Hit them with the Hammer to repair by paying resources. Higher grade = sturdier!
At the start, the PC holds Tier0 ×2, Tier1 ×2, Tier2 ×2 (and +30% for Tier3 ×2).

GradeDurabilityBuy costRepair cost (per hit)Heal
0500Wood 50Wood 30+50
11000Wood 100Wood 50+50
21500Wood 150 + Stone 150Wood 50 + Stone 50+75
32000Wood 200 + Metal Frags 200Wood 50 + Metal Frags 100+100
42500Wood 250 + HQM 10Wood 50 + HQM 2+100

🔫 Turrets & traps (the buddies that shoot for you)

🔫

Auto Turret

Auto-rifle turrets lined up at the entrances. Placing them unlocks heavy entrance coverage! Comes with 400 rifle rounds as starting ammo.

Unlock costHQM 50 / Targeting Computer 5 / CCTV Camera 5
5.56 standard Incendiary Explosive

Resupply ammo 100 rounds at a time with metal frags, gunpowder, sulfur, etc. (max 400).

🔥

Flame Turret

An area-focused turret that burns approaching enemies. Crazy effective against packs of Sledges charging in tight!

Unlock costMetal Frags 500 / Gears 5
Low Grade Fuel

Resupply 100 at a time with 50 Low Grade Fuel (max 150). Comes with 50 starting fuel.

💣

Shotgun Trap

A trap that blasts point-blank buckshot at enemies trying to slip through a corridor. Placement in narrow corridors is everything!

Unlock costMetal Frags 500 / Gears 5 / Rope 5
Handmade Shells

Resupply 50 shells at a time with 50 stone + 50 gunpowder (max 250). Comes with 50 starting shells.

🏭

A recycler, repair bench, and workbench are also running inside the base! Process gathered resources on the spot and put them toward defense and resupply.

6

Earn rewards with side missions

Take them on while you defend! Clear for a bonus

🚩Capture mission (early waves)

A capture point appears, lit up with a siren, flashing lights, and fireworks. Stand in its radius and hold for a set time to capture it. Complete it the required number of times and the reward unlocks. Holding the capture zone while you fight is hectic but a blast!

🔑Password mission (later waves)

Grab password hints from the drawers in the opened supply rooms. Enter the correct password at the Control Center PC. Get them all right and you can claim the side-mission reward at the center! Check the “NOTES” tab.

🎁

Mission rewards are loaded with Large Medkits, syringes, F1 Grenades, scrap, rifle ammo, and more. The further the waves go, the more reward you get!

7

Win conditions & fail conditions

The goal is simple!

🏆 Victory!

Survive all 6 waves and get the General out safely on the rescue chopper to clear it. The supply-room crates, the mission rewards, the final base loot… take it all and bask in the win!

💀 Failure…

If the General is killed, the rescue chopper won’t come and the base collapses shortly after. Leave no gaps, let the General live!

📋Fail conditions summary

The event fails on any of the following 👇

  • General Newman’s HP hits 0
  • Time runs out with no one calling for help
  • Other wipe conditions (depends on server settings)
8

Tips & cautions for winning

Know these and gain a huge edge!
① Make full use of the prep window
In the 60 sec from wave 2 on, rebuild broken barricades and resupply turrets all at once. Once the fight starts, you won’t have a free hand!
② Shoot Bombers first
A suicide unit that does 200 damage to barricades. The golden rule is to drop it at range before it lines up.
③ There are 12 entrances
Limit the corridors you use and concentrate barricades & turrets. The fewer fronts you defend, the easier it gets.
④ Never run out of ammo
A turret without ammo is just decoration. Cycle resources and resupply often.
⑤ No teleport
You can’t teleport into the event zone. Get there on your own two feet.
⑥ Command limits in the zone
Removal commands like /remove can’t be used inside the event, so be careful.
⑦ Call for help early
Leave it and the base collapses in up to 20 minutes. Once you’re in, call the rescue chopper at the PC first.
⑧ Split roles with teammates
Run it with a “repair role,” a “Bomber-sniping role,” and a “resupply role” for rock-solid stability!
⑨ Mind “the General’s positioning” over walls
What you protect isn’t the equipment—it’s the General. Build your defensive line aware of which routes let zombies reach him.
⑩ Put turrets on the route to the General
Turrets work best on the path toward the General rather than just at entry points. Cover that last line of defense well!
⑪ Later, prioritize “stalling”
In the later phases enemies get tankier and more numerous. Stalling them with barricades and traps is steadier than a head-on fight.
⑫ Set up before phase 1
The first round has almost no prep time. Finish placing barricades before you call for help.
🧟 6-wave defense 👑 Protect the General 🎁 Rich loot 🤝 Co-op with everyone