Defendable BasesD E F E N D A B L E B A S E S
A limited-time defensive event monument that suddenly appears on the map! Protect the wounded VIP NPC General Newman from waves of rotting zombies. Build barricades, place turrets, survive all 6 phases, and claim the heated rewards waiting at the end!
Check the Flow with Video and Images First
Preview the Actual Gameplay Feel
Watch the video to see the tempo: enter the base, build a defensive line, and push back waves of zombies. It makes the objective easy to understand even on your first run.
What Kind of Event Is This?
📍Location
When the event starts, a red marker appears on the map. The base randomly spawns inside monuments such as Airfield, Train Yard, Launch Site, and Power Plant.
📢Announcement
The event start is announced in global chat and with an on-screen Notify alert. Do not miss the message!
🤝How to Play
Everyone can jump in. Work together to handle the waves. You can attempt it solo, but more players make the defense much easier.
Gameplay Flow – From Start to Clear
🗺 Find the Base and Rush Over
Head to the base marked by the red marker on the map. The General has lost his escort and is badly wounded. Grid coordinates are posted in chat, so use them and move fast!
💻 Use the Computer Station to Call the Rescue Helicopter
Use the Computer Station terminal inside the base and select “CALL FOR ASSISTANCE.” The moment you press it, the rescue helicopter heads to the island and the defense begins! This terminal is the hub for buying defenses, starting combat phases, and calling assistance.
Note: If nobody calls for assistance, the base collapses after up to 20 minutes and the event ends. Call early!
🛠 Fortify with Barricades and Turrets
Before each phase, there is a preparation period (about 60 seconds from Phase 2 onward). Use it to block entrances with barricades and place or refill turrets and traps. During preparation, air defense support slightly reinforces the base!
Note: Phase 1 has almost no preparation time, so combat starts immediately. It is very important to prepare before pressing the assistance call.
🧟 Survive the Zombie Waves
When a wave begins, zombies attack all at once! Keep shooting so they cannot break through the barricades. Above all else, do not let the General die. There are 6 waves total, and the later ones bring harsher numbers and enemy types.
🎁 Doors Open After Each Survived Wave
Each time you survive a wave, one supply room door opens. The crates inside can contain scrap, ammo, Elite/Bradley/Heli crate loot, and more. The farther you progress, the better the contents become!
🚁 Extract the General After the Final Wave
Hold back the final wave and the rescue helicopter arrives at the base. If the General extracts safely, mission accomplished! After extraction, the base is removed (collapses) after a short while, so do not forget to grab the final loot.
The Zombies That Attack
🔨 Sledge
- HP30
- WeaponMelee (blunt weapons, blades, etc.)
- Movement SpeedFast (8.0)
- Occasional beancan grenade15%
🏹 Blazer
- HP30
- WeaponFire-arrow bow + waterpipe shotgun
- Movement SpeedFast (7.5)
- RangeLong (attacks from distance)
🛡 Juggernaut
- HP120
- WeaponHMLMG (heavy machine gun)
- Movement SpeedSlow (5.0)
- Very tough. Focus it down
💥 Bomber
- HP60
- Deals 200 damage to barricades
- 60 to the General / 30 to players
- Kill from range before it gets close!
Bombers are top-priority targets! Their explosion removes 200 barricade HP in one hit, so shoot them from range before they join the line. Juggernauts are tough but slow, so wear them down from behind barricades.
Wave Progression Table
| Wave | Prep Time | Combat Time | Main Enemy Composition |
|---|---|---|---|
| 1 | 5 sec | 60 sec | Sledge ×5 / Blazer ×2 |
| 2 | 60 sec | 80 sec | Sledge ×8 / Blazer ×2 / Bomber ×1 |
| 3 | 60 sec | 100 sec | Sledge ×11 / Blazer ×2 / Bomber ×1〜2 |
| 4 | 60 sec | 120 sec | Sledge ×7 / Blazer ×2 / Bomber ×1〜2 / Juggernaut ×2 |
| 5 | 60 sec | 140 sec | Sledge ×7 / Blazer ×2 / Bomber ×1〜2 / Juggernaut ×2 |
| 6 | 60 sec | 180 sec | Sledge ×7 / Blazer ×2 / Bomber ×1〜2 / Juggernaut ×2 |
守るべき将軍のHPは 1000。バリケードを抜けてきたゾンビは将軍に直接攻撃してくるよ。穴を作らないように、開いた出入口はすぐ塞ごう!
Defensive Equipment – What Should You Build?
🖥How to Purchase (from the Computer Station)
Defensive equipment is purchased from the Computer Station inside the base. The process works like this:
- Access the Computer Station
- Select and purchase the defensive item you want
- The item appears in the inventory on the left side of the screen
- Check the item in the inventory
- Press Confirm
- Receive the item, then you can place it!
Buying alone does not give you the item! Always press Confirm at the end. If you forget, you will not receive the item.
Defenses are not free. They require server-defined materials such as scrap, metal fragments, and HQM. If you lack materials, you cannot buy them, so keep gathering.
🧱 Barricades (shields that block entrances)
There are 12 entrances total. Place barricades to stop zombies from getting inside. You can repair them with a hammer by spending resources. Higher grades are tougher!
At the start, the PC contains Tier 0 x2, Tier 1 x2, Tier 2 x2, and a 30% chance for Tier 3 x2.
| Grade | Durability | Purchase Cost | Repair Cost (per hammer hit) | Recovery |
|---|---|---|---|---|
| 0 | 500 | Wood 50 | Wood 30 | +50 |
| 1 | 1000 | Wood 100 | Wood 50 | +50 |
| 2 | 1500 | Wood 150 + Stone 150 | Wood 50 + Stone 50 | +75 |
| 3 | 2000 | Wood 200 + Metal Fragments 200 | Wood 50 + Metal Fragments 100 | +100 |
| 4 | 2500 | Wood 250 + HQM 10 | Wood 50 + HQM 2 | +100 |
🔫 Turrets and Traps (your automatic enemy-shooting partners)
Auto Turret
An automatic rifle turret placed at entrances. Placing it unlocks heavy entrance coverage. Comes with 400 rifle rounds as starting ammo.
弾薬はMetal Fragments・火薬・硫黄などで100発ずつ補給(最大400)。
Flame Turret
An area-focused turret that burns enemies that get close. Excellent against clustered groups of charging Sledges!
Low Grade Fuel50で100ずつ補給(最大150)。初期燃料50付き。
Shotgun Trap
A trap that blasts enemies at close range as they try to pass through corridors. Placement in narrow paths makes all the difference!
Stone50+火薬50で50発ずつ補給(最大250)。初期弾50発付き。
The base also has a working Recycler, Repair Bench, and Workbench. Process gathered resources on-site and use them for defense and resupply.
Earn Rewards from Extra Missions
🚩確保ミッション(前半のWave)
A capture point appears, marked by sirens, flashing lights, and fireworks. Stand inside the area and hold it for a set time to capture it. Complete the required number of captures to unlock rewards. Fighting while holding the zone is busy, but exciting!
🔑パスワードミッション(後半のWave)
Find password clues in the drawers of opened supply rooms. Enter the correct passwords on the control center PC. Answer all of them correctly to claim extra mission rewards at the center. Check the “NOTES” tab.
ミッション報酬にはラージメドキット・注射器・F1グレネード・スクラップ・ライフル弾などがザクザク。Waveが進むほど報酬の量もアップするよ!
Victory and Failure Conditions
🏆 Victory!
Survive all 6 waves and extract the General safely by rescue helicopter to clear the event. Supply room crates, mission rewards, final base loot… take it all and enjoy the victory!
💀 Failure…
If the General is killed, the rescue helicopter will not come, and the base collapses after a while. Leave no gaps, and do not let the General die!
📋Failure Conditions Summary
The event fails if any of the following happen:
- General Newman reaches 0 HP
- The time limit expires before anyone calls for assistance
- Other wipe/failure conditions depending on server settings
Tips and Warnings for Winning
2Wave目以降の60 secで、破れたバリケードの建て直しとタレット補給を一気に。戦闘が始まると手が回らない!
They explode for 200 damage to barricades. The rule is to kill them from range before they reach the line.
Narrow down the routes you use and concentrate barricades and turrets there. Fewer fronts make the defense easier.
A turret without ammo is just decoration. Keep resources flowing and refill often.
You cannot teleport into the event zone. Get there on foot.
Removal commands such as /remove cannot be used inside the event, so be careful.
If ignored, the base collapses after up to 20 minutes. Once you enter, call the rescue helicopter from the PC first.
Assign roles such as repair, Bomber sniping, and resupply for much better stability.
You are protecting the General, not the equipment. Build your defensive line around the routes zombies can use to reach him.
Turrets work best on paths that lead to the General, not just at random entrances. Cover the final line properly!
Later phases bring more enemies with higher durability. Instead of fighting head-on, it is more stable to delay and slow them with barricades and traps.
初回はPrep Timeがほぼ無し。救援要請の前にバリケード設置を済ませておこう。
